What’s up everyone! Welcome to Beyond The Panel. Coming at you today with talk about DCeased: Hope at World’s End #9! So far this book has been all over the place touching upon the many ways in which the anti-life equation had affected the world. Most of these stories showing us acts of heroism and experiences we wouldn’t have ordinarily been able to see, because in most cases it wouldn’t have added enough to the main story.Given where the past couple of issues took us, it made sense that this week the focus would shift more towards something which filled in a gap in the main DCeased story.
That being what happened during the time where the heroes have regrouped at the Fortress of Solitude following the rescue of survivors from Jotunheim. Of course at that time we didn’t know anything about Jotunheim or what happened there. We just knew that this was one of those safest places where these heroes could meet and formulate a plan to better protect who is left as survivors. Either way, this was an important follow-up to the battle of Jotunheim, because it put all the key players in one place to begin creating a proper plan for saving the world.
The best takeaway from this issue was the argument which unfolded about the best way to survive the anti-life equation. When you have a story like this? Obviously the problem comes down to the fact that there would be heroes too afraid to make the hard call. Though when you’re throwing people who do that more often into the mix? Then you have arguments forcing people to question their approach. I’m not going to lie, I was personally for every voice which spoke up to just wipe them from the face of the Earth. A fair number of the people standing in the Fortress of Solitude could have done most of that work themselves if they had the stomach for it. As we now know from ‘Dead Planet’, there is a way to cure the Anti-Living. Though at what cost? That was five-plus years that it took these heroes to come to this revelation, and so many more people had died to get there. So the exchange of words about this was worth giving us this issue itself.
With that said, the biggest shocker was who would turn out to be such a key player by the end of the issue. As I said above, this was an excellent period to take us into the next story. There’s a lot that we don’t know happened during this period of time. Between moving people to the safe zones, and deciding to move others off-planet, just about anything could have happened which would have given them some sort of hope towards controlling the situation. This was one of those beacons of hope. Though it does make you wonder what could have possibly gone wrong considering this is the first we have heard of the Pied Piper being involved in this, or his flute being a weapon that could help balance the scales against the Anti-Living
Once more I enjoyed the interior work from this art team. Didn’t expect to be seeing Marco Failla and Rex Lokus so often handling the artwork for these issues, but I’m not going to begin arguing with consistency. Unlike other issues of Hope at World’s End, this one is the most tame. Meaning that there wasn’t entirely much for this art team to do but put us in the moment of these survivors bumping heads to decide what is best for the fate of this world. They didn’t fail to capture the anger and frustrations everyone is feeling at this point. There are very few places left to call safe, and those with the loudest voices expressed themselves. You saw it in their faces, and you saw it in their body language which would have easily made you think any one of them could have started scrapping over disagreements.
In the end, DCeased: Hope at World’s End #9 is one of those issues you will come to appreciate for the way that it adds context to the first DCeased story. That first act came and went pretty fast, so everything like what we are getting in this story is important towards addressing every obstacle and attempt in saving the world in greater depth.